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1,000,000 Daily Users and No Cache
Online games pose a few interesting challenges on their backend: A single user generates one http call every few seconds and the balance between data read and write is close to 50/50 which makes the use of a write through cache or other common scaling approaches less effective. Starting from a rather classic rails application as the traffic grew a group of techies gradually changed it in order to meet the required performance. Find our how.
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